Monday, March 20, 2017

TRON






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1982--TRON--A computer programmer gets pulled into his own video game.



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Late July 1985--KINGDOM HEARTS/KILALA PRINCESS--LOONIVERSE--Snow White, Cinderella, Aurora, Ariel, Belle, Jasmine, Pocahontas and Mulan participate in the Crisis!!! James Bojaciuk comments: Yup. We have shadow demons and red skies. Kingdom Hearts is a pain. Sora, Donald, and Goofy visit just about every universe in the TVCM. The Looniverse is visited most, but they make sure to visit Tarzan (TVCU), Wonderland, Halloweentown (which, per Gordon's Rankin-Bass book, is not part of the Looniverse), the Final Fantasy world, NeverLand, 100 Acre Woods, Port Royal (TVCU--during a series of events that take place shortly after the first Pirates of the Caribbean film), TRON (the world of a video game inside the TVCU, though is can be accessed from other universes), and The Hunchback of Notre Dame (TVCU, again). And this makes the book crazier because all of these entries fall at random points on both the objective and subjective timeline. The [Crisis] book will only follow the subjective timeline that follows events in the order Yog Sothoth experienced them--it's the only way that the nonlinear events even begin to correctly fall on a linear timeline. It's worth noting that the Tarzan they met might be the Looniverse Tarzan. That one could go either way, though I generally ignore the weirder portions of that and just assume it's a hugely fictionalized meeting with the real Tarzan.

1986--BACK TO THE FUTURE: THE GAME--Marty reads one of the floppy disks lying on George McFly's workbench in his garage as "Game Grid". The Game Grid was where the programs did battle in Tron.

1986
An isoplasmic being
Environment Suit
GHOSTS IN THE MACHINES - Ivan is involved in an Enigma Quorum experiment in manipulating multi-dimensional energies. Using Tillinghast resonations they manage to add mass to ethereal entities, and then use quantum lasers to 'digitize' these entities for storage in an electronic matrix, which is compared to laser integration technology used by ENCOM, the ghost dematerializer used by the Ghost Busters, and the Ecto-Containment Unit used by the Ghostbusters. Though proven successful, many Theurgy members are accidentally trapped by the system in a computer mainframe currently encoded with several videogames, encountering programmed automatons possessed by Earthly spirits, now called Isomplasmic Lifeforms. All are restored to the real world except Frank Lafayette, the system designer, who voluntarily remains inside the system to maintain and correct anomalies.
Portable Tillinghast Generator
Tillinghast resonations are from H. P. Lovecraft's FROM BEYOND  (1934) and the 1986 film of the same name. ENCOM is the company responsible for TRON in the 1982 movie as well as a handful of video games and a 2010 sequel TRON: Legacy. The ghost dematerializer appeared in the 1975 television series THE GHOST BUSTERS (1975) as well as the 1986 animated spin-off series GHOST BUSTERS. The Ecto-Containment Unit and related technology appeared first in the 1984 filmGHOSTBUSTERS as well as the 1989 sequel, two animated series (The Real Ghostbusters / Slimer! and the Real Ghostbusters, 1986-1991, and  Extreme Ghostbusters, 1997), several video games, and many printed tie-ins (mostly comic books and pen-and-paper Role-Playing Games).




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WNUF HALLOWEEN SPECIAL (FILM)
Release Date: October 18, 2013 (Setting is October 31, 1987)
Series: WNUF Halloween Special
Horror Crosses: Ghostbusters
Non-Horror Crosses: Tron
The Story: The premise is that this is an uncovered video tape of a special Halloween event (from the days when we used to tape stuff on TV) where a local news anchor and paranormal investigators are live in an allegedly haunted house.
Notes: At the arcade can be seen the game Space Paranoids, which is from Tron. Also, the Ghostbusters are mentioned, which is likely a pop culture reference, but I’m counting it as a real link so that I could connect this film to the Horror Universe.

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1996--BUFFY THE VAMPIRE SLAYER--"I Robot, You Jane"--A theory from Salvatore Cucinotta of the TVCU Crew: Last night, I was introducing a friend to the fun that is "Buffy the Vampire Slayer". Season 1 has some clunkers, but its gems more than make up for it.  But I was reminded of an incident which solidifies a hypothesis of mine.  In the episode "I Robot, You Jane", a demon that was trapped in a book is scanned into a computer and released into the Internet. It, being a manipulative cult-leading demon, gathered minions and had them build a robotic shell for it to interact with the real world with. Otherwise, it as a purely digital entity.  Later, when they cast a binding spell to trap it again, it winds up trapped inside the robotic shell.  This lines up perfectly with the "Data Life Form" hypothesis I cooked up to explain characters like Boilerplate and other advanced robots appearing before there was even a byte of digitized information. Because human-like intelligence needs terabytes to run and the brain itself has a storage capacity of about 2.5 Petabytes (10 to the 15th power).  Heck, it could work as an entity that was transformed into a Data Life Form, like in Tron.

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July 1999--SOUTH PARK--"Jewbilee"--The Jews summon Moses and he is exactly the same as the villain from TRON in appearance and voice.

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August 2001--FAMILY GUY--SEASON 3 EPISODE 4 “ONE IF BY CLAM, TWO IF BY SEA”

Release Date:  August 1, 2001

Cutaway Crosses:  Tron

The Story:  The Drunken Clam is bought out by a British man who transforms the local bar into a British pub, to the displeasure of the guys.  Meanwhile, Stewie bets Brian that he can transform the British man’s daughter into a classy young lady, ala My Fair Lady.

Notes:  According to this episode, Peter, Cleveland and Quagmire have been hanging out at the Clam (and Peter has been working at the toy factory) since the 1970s, despite the fact that other episodes make it clear that Peter met his friends in the 1980s, when he was a pool boy at Lois’ country club.  We can either ignore this continuity error, or accept that it’s a usual matter of cartoon time not really making sense.  Cutaway Crosses:  In a cutaway, Peter claims that he was a character in Tron.  



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KINGDOM HEARTS (VIDEO GAME)
Release Date: March 28, 2002 (Setting is contemporary and in various other settings relative to the worlds; see notes)
Other Crosses: Pirates of the Caribbean; Tron
The Story: In the reality called Destiny Islands, shadow creatures called the Heartless kidnap Sora’s friends and destroy his reality. Sora obtains the Keyblade, the one weapons that can destroy the Heartless. Sora survives his world’s destruction and ends up in another reality called Traverse Town. Meanwhile, in the alternate reality of Disney Town, King Mickey has left to investigate the cause of the Heartless, and tasks Donald and Goofy to use Gummi Ships, the only means known to travel between worlds, to seek out the holder of the key. They locate Sora and the three then begin a quest to locate Mickey and Sora’s friends, stop the Heartless, and save the multiverse.
Notes: The Cartoon Crossover Encyclopedia operates with Who Framed Roger Rabbit as its foundation. I refer to the Cartoon Universe as existing under the Toontown concept, where most cartoons coexist within the same shared reality. And indeed, series like Roger Rabbit, House of Mouse, and Drawn Together have demonstrated that all of the Disney properties interact regularly in Toontown of the same shared reality which we call the Cartoon Universe. Kingdom Hearts, which is also officially licensed by Disney, claims that all the various Disney properties exist in separate realities within the same multiverse, and that travel between worlds is rare and nearly impossible. Bear with me as I try to use in-story references to create a theory to reconcile the situation. In Kingdom Hearts, the multiverse is being destroyed, one reality at a time, by a great evil who gains more power as the light is replaced by the darkness. Shadow beings are used as agents. In the end, the destroyed worlds are restored to existence. We know from most entries within this reference guide that the Cartoon Universe has enough evidence to support its existence. The Cartoon Universe is more of a “merged reality”, in which all of the separate worlds are mixed together to coexist in one single reality. There is a similar situation in fiction in which we can draw a parallel. In DC Comics, prior to 1985, their properties existed on several different alternate realities. In 1985, they published an event called Crisis on Infinite Earths, in which a very powerful being, utilizing shadow beings, was destroying the worlds, one at a time, gaining more power as anti-matter replaced the positive matter. Darkness was replacing light. In the end, when the villain was defeated, a new universe was created, a merged reality that combined elements of the previous realities. Later, though, it was revealed that even though a new merged reality existed, the previous realities still existed in a series of divergent timelines called Hypertime. Thus, the merged reality existed and the other separate realities still existed, but now it was said that travel between these worlds was rare and nearly impossible. To solidify this theory, recall that Scooby-Doo was brought into the Cartoon Universe by Roger Rabbit, and Scooby’s team-ups with Batman from the New Adventures of Batman are Cartoon Universe canon. In Batman: the Brave and the Bold, a multiverse also exists in which it's claimed that every version of Batman exists. The Scooby/Batman team-ups were specifically shown as one such alternate reality within that multiverse and several comic book versions of Batman were also shown to exist. Additionally, in DC’s Hypertime, several cartoon versions of Batman that are also shown to be part of the Brave and the Bold multiverse exist, and it’s said that in Hypertime, every version of DC Comics characters that ever existed or will exist has a place in Hypertime. So effectively, DC’s Hypertime and the multiverse from the Brave and the Bold seem to be what we are referring to as the Cartoon Multiverse. DC of course considered the DC Universe to be the central timeline, but of course they would say that. But consider for our purposes if the Cartoon Universe was the central timeline. So in this hypothetical situation, a previous multiverse may have existed, but after the Crisis, the Cartoon Universe, as laid out in this reference guide was the result, but the previous worlds that existed before, still existed in Hypertime. Kingdom Hearts is the Hypertime of the Cartoon Multiverse.

Duck Hunted Poster

2005--DUCK HUNTED--An overzealous video gamer suddenly gets warped into the TV where he encounters vicious ducks that are out for revenge.  The main character is "digitized" into the electronic world in a similar way as in the movie Tron

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April 2008--SOUTH PARK--"Canada on Strike"--This is interesting as technically, it brings YouTube videos in as a legitimate crossover.  The following appear:
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2010--TRON: LEGACY--The saga continues.

2010--TRON: THE NEXT DAY--About the "Flynn Lives" movement.

2011--SAINTS ROW:  THE THIRD--Being beamed into a virtual reality world.

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November 2011 to Present--ONCE UPON A TIME--As stated earlier, the series has lots of LOST connections.  The series also has McCrutcheon Beer and Apollo Candy bars as seen on Scrubs.  Henry plays Space Paranoids, the game from Tron.  Thor's hammer (the MCU version) shows up in Rumpy's castle.  There may be others.  Forgive me, but I had a much larger and detailed section for the period of 2011 to present, but it got accidentally deleted and control Z couldn't retrieve it for some reason.  As I've worked on this blog for several long hours each day, I've given up in frustration and will perhaps come back to expand and reresearch this section at a later date.

2012 to 2013--TRON:  UPRISING--And the saga still continues...


June, 2012—“Fight Fighters”--In the Gravity Falls arcade, there is a bootleg Tron cabinet. “Cleverly,” the bootleggers have named it Nort.  Tron, of course, is an arcade cabinet in Tron (1982) and Tron Legacy (2010).




2012--
Ivan and the BrundleFly
NOV - The Arkham Ghostbusters are called to investigate what went wrong at a demonstration of practical teleportation at Miskatonic University's off-campus Tillinghast Building, and 'what went wrong' is revealed to be cross-phylum genetic hybridization, when a student broke in and incorrectly used the system on himself, becoming a monster (known as a 'BrundleFly') in the process. The teleportation system uses a combination of designs invented by Nikola Tesla, Andre Delambre, Walter Gibbs, Frank Lafayette, and Seth Brundle.
Miskatonic University first appeared in Lovecraft's 1922 serial "Herbert West–Reanimator", while the Tillinghast Building is from David Wellington's 2007 story "CYCLOPEAN" from the anthology UNDEAD: SKIN AND BONES. Nikola Tesla as a real world inventor (1856-1943) who has appeared in many works of fiction; here he is credited for developing the replicating device from the 2006 film The Prestige. Dr. Andre Delambre was the scientist / monster in the original 1958 movie The Fly. Walter Gibbs was the inventor of a laser-based teleportation system in the 1982 film TRON. Frank Lafayette is an inventor character from Kevin Heim's stories. Seth Brundle, who was also the first BrundleFly, is from the 1986 The Fly remake.

2013--SAINTS ROW IV--The mission Miller Space takes place in a virtual world based on Tron. There is also a tower which is called the I/O Tower.

December 2013--ONCE UPON A TIME--Ivan reports:  Last night's Once Upon A Time included a reference to Space Paranoids as a videogame Henry plays too much. Pretty sure that's not the first such reference, but it does confirm that Storybrooke is in the same reality as ENCOM (TRON).

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THE NEAR FUTURE--WRECK-IT RALPH SEQUEL--Ralph is to enter the Tron computer reality in the upcoming sequel.


ALTERNATE REALITIES:
In the beginning, there was but one universe in the TVCU, and almost out of necessity, a mirror universe was created.  In between was an empty void.  But then there was a rift between the Time Lords.  Some followed the ways of Bill, some of Ted.  Half of the Time Lords decided the universe wasn't right, so they made their own copy.  One of the changes they made to their reality was to banish magic.  (Perhaps this was to reduce the threat of the Old Ones.)  The magic from this second world (which we now call the Whoniverse) was sent into the void.  There, the magic began forming pocket realities, filled with magic, and resembling Earth, but in bizarre and warped ways.

Some of these realities formed the cartoon realities.  But others were the fairy tale realms, as seen in Once Upon a Time.  Thus, the fairy tale characters from Once Upon a Time are doppelgangers of the TVCU counterparts. This doesn't mean that they aren't real.  They are very real.  But at the same time, they are real duplicates, having the same stories, but in different fashion.

Based on what we've seen of the show (and its spin-off, Once Upon a Time in Wonderland), here are the various realities that seem to be connected by Once Upon a Time, and how they translate into the TVCU concept.


CARTOON UNIVERSE--The Light Cycles from Tron make an appearance in the House of Mouse episode "Max's New Car"; Epic Mickey also features references to the movie.

DISNEY INFINITY--Tron vehicles appear in Disney Infinity. characters from Tron are characters in the PC edition of Disney Infinity 2.0 and Disney Infinity 3.0.

Earth-Prime Time--Click here for information on the Toobworld E-Mortals of TVCU-21.

IMAGINATIONLAND--Characters from TRON also exist in this world visited by the kids from SOUTH PARK.

INTERNET PARODIES--I had embedded two videos here.  If you can't see them, it's a Google issue.  So watch them here (Tron Holiday Special) and here (Tron Lebowski).  





MAD--This universe also has its own version of Tron.
 
ROBOT CHICKEN UNIVERSE--A version of Tron has appeared in two sketches on this show.


TRON--One of the recurring crossovers in OUAT is that Henry plays the fictional game that was featured in the film Tron.  Since the game is real in Henry's world, that means the film Tron exists in the Land without Magic, and the world within the game is one of the realms of fiction.  From Wikipedia, the free encyclopedia:  Once Upon a Time is an American fairy tale drama series that premiered on Sunday, October 23, 2011, on ABC. The show takes place in the fictional seaside town of Storybrooke, Maine, the residents of which are actually characters from various fairy tales that were transported to the "real world" town and robbed of their real memories by a powerful curse. Episodes typically feature a primary storyline in Storybrooke, as well as a secondary storyline usually from another point in a character's life before the curse was enacted. The show airs Sunday nights at 8:00 pm ET/7:00 pm CT.[3]  Once Upon a Time was created by Lost and Tron: Legacy writers Edward Kitsis and Adam Horowitz.[4] Its first season received "generally favorable" reviews from critics. Metacritic gave it a score of 66 out of 100 based on 26 reviews. The pilot episode was watched by 12.93 million viewers and achieved an adult 18–49 rating/share of 4.0/10. A second season premiered on September 30, 2012 to an audience of 11.36 million. The third season began on September 29, 2013, opening to 8.52 million viewers.



TVCU-6-Tron/VIDEO GAME UNIVERSE?--OK, I'm not sure about video game crossovers.  This is about Sonic.  I know he isn't from the TVCU, because he travels to the TVCU in SONIC X.  But what is his home dimension.  I know Sonic and Mario are in the same universe, though Mario comes from the TVCU originally.  I'm not sure yet (though I will investigate at another time) if these games are connected to other ones or to any other fictional characters that might place them in, say, the Looniverse or something.  For now, I'm going to say Sonic is from the Video Game Universe.  Oh, what's this got to do with this blog?  Well, in SONIC THE COMIC # 106 to 107, Dr. Robotnik creates a computer program that goes rogue and creates that universe's version of the Village.

I think that is all right now.  There have been several ways to travel between worlds thus far.  Of course most of the characters came to Storybrooke via a curse.  Emma and Pinocchio came via the wardrobe.  Baelfire came via a magic spell that created a portal.  Snow and Emma later went to the Enchanted Forest via the Mad Hatter's hat, which has doors to all the wolds.  (It's bigger on the inside!)  Magic beans have also been used to travel between worlds.  Mirrors works as portals to Wonderland.  The White Rabbit also has the power to create holes between worlds.  You can reach Neverland in your dreams, or if you can fly, by heading to the second star to the right, and straight on 'till morning.  And mermaids can swim between realms with ease.  Of course, there are other speculative ways, based on some of the realms only loosely associated.  For instance, characters from Star Wars have come to Earth via wormholes. There's of course the connection between Oz and tornadoes.  There's Asgard and rainbow bridges.  And of course, getting zapped into video games like in Tron.

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